I started work on this a few years ago after v3.0 was released, but for a few reasons, not the least of which was a job change and moving cross-country, I never followed through to make sure others could use it. Well thanks to some prompting from a GOG.com user I finally gave the U3 Upgrade some much-needed attention. Version 3.1 is out!
This release adds a few gameplay fixes to the game and addresses a few issues/concerns folks had with version 3.0.
Read the patch notes…
You may notice some differences today. I figured it was about time to give the site a facelift since it was originally designed for the late 90’s Internet era. The changes are not yet complete, so there’s more to come.
Well sort-of. I had worked on v3.0 off-and-on for the past 10 years, approaching it on four separate occasions. But the commitment to actually finish and release it would not have been possible without a certain key event a few months back – a hard drive failure. And on this hard drive of course was all of the unreleased work I had done on the Exodus Project. Of course that sounds counter-intuitive, but it did ultimately lead to a finished product. But before that happened, I made three other attempts to start work on the project.
Continue reading “An Upgrade 10 Years in the Making…”
After 10 years of waiting, I’m happy to announce that the next major release of the Ultima III Upgrade – version 3.0 – is now available for download. This release includes many new features and fixes, the foremost being ability to select between four different video modes:
- VGA 256-color mode new!
- EGA 16-color mode
- CGA Composite 16-color mode new!
- CGA 4-color mode
VGA is, of course, the new highest color mode available. But less well known that Ultima 3 was actually intended to be played in CGA Composite mode, where it looks more like the Apple II version.
In addition to the above, you now can now display the actual moon phases, instead of just the numbers 0-7. Furthermore, the Exodus Project is now fully open source!
Please check out the status page for the full scoop and download it here.
Oh, and none of this would have been possible without a hard drive crash. Ironic right? The back story is forthcoming.
Here’s another image from the same source. It definitely not VGA, it doesn’t look like EGA, and it’s more colors than we’re used to seeing from CGA. But if you look closely, note the mountains… why are they a mix of red and blue? In fact, it looks almost like the Apple II version of Ultima. But it’s not. What is it?
Well, it’s been a long time since I’ve updated anything on this site. (Nearly 10 years, wow!) But I felt it necessary to at least post something that I’ve been working on that might be of interest. There’s a bit of a backstory surrouding the circumstances that generated image above. There’s also even more in the works than just this. More to come soon(tm).
I learned something this week. You would think I should have learned this a long time ago, and whether or not that is true, I re-learned it now. Don’t put in overtime. It’s just not healthy and it’s bad for the morale. That, of course, is easier said than done, and it’s too bad I won’t be able to stick to that commitment.
Oh, and this was that excuse I was telling you about earlier this month. As if my energies aren’t spread thin enough, I have another pet project now. Yippee!
Please ignore me, I’m feeling cynical at the moment.
As for Exodus, I have set a goal for myself, but not a deadline. I expect to begin rearchitecting the U3 Upgrade soon. This new design will be a driver-based model whereby all video and audio functions will be removed from the executable and stored in driver objects. The advantage to making this change is ease of code modifications in the future. Eventually, it will be implemented in all upgrade projects.
Yes, it has been quite a while since I made any updates, and for that I apologize. Lack of updates such as these seem to be the first sign of sites that begin their slow recession into obscurity, only to eventually be annexed in the halls of ancient web history. While that may happen some day in the future, as all good things must reach their own inevitable ends, let’s hope it doesn’t happen anytime soon.
Fortunately, I have a legitimate excuse for my absence. Whether you like it or not is entirely up to you, but rest assured it is legitimate. I just can’t tell you what it is… yet.
Anyway, as for the reason I’m making this update — I have a new release of the U3 Upgrade. This version fixes a mess with the AutoSave override. It seems the overworld map would not restore properly when leaving Ambrosia. That is now fixed.
While this site may appear to be dead every now and then, I can assure you it is not. In addition to my full time job, I’m taking two classes this semester that have turned out to be more demanding than I had expected. Development is progressing, albeit at a snail’s pace. To prove it to you, I have a new version of U2 available which adds some new content that continues my previous work and also fixes a create character bug.
I have another release of the U3 Upgrade available that fixes an AutoSave bug. It also adds a new feature: the ability to reset the Sosaria map if you want to start a new game. Read about it here.
I’ve also included the edited MIDI files from the U5 Upgrade for download.