 Another one of the peculiarities in Ultima 2 is in how it deals with saved games. Currently, if you try to create a new character when one already exists, the game gives you a not-so-user-friendly “Not a blank player disk” message and won’t let you proceed. The reason for this goes way back to the style of media on which Ultima 2 shipped.
Another one of the peculiarities in Ultima 2 is in how it deals with saved games. Currently, if you try to create a new character when one already exists, the game gives you a not-so-user-friendly “Not a blank player disk” message and won’t let you proceed. The reason for this goes way back to the style of media on which Ultima 2 shipped.
Continue reading “U2 Upgrade – Character Creation & Saved Games”
 
			 
	 
	
 
	
 
	
 
	 This update is probably way overdue, but today I’ve released a new version of the Ultima 2 Upgrade. This version includes new builds of command-line utilities that run natively in Windows (32 and 64 bit), DOSBOX, or Linux. You no longer need to find CWSDPMI in order to run them.
This update is probably way overdue, but today I’ve released a new version of the Ultima 2 Upgrade. This version includes new builds of command-line utilities that run natively in Windows (32 and 64 bit), DOSBOX, or Linux. You no longer need to find CWSDPMI in order to run them. Release 3.3 includes a few new features, the largest of which is the inclusion of Sosaria Mod. This enhancement allows you to play Ultima III on the Lands of Lord British map from Ultima I.
Release 3.3 includes a few new features, the largest of which is the inclusion of Sosaria Mod. This enhancement allows you to play Ultima III on the Lands of Lord British map from Ultima I. One thing that I’ve felt the earlier Ultima’s are often missing is a world guide.  Ultima IV and later have it – a description of the world, including its regions, its cities and a little bit of history.  It’s a very big part of why Britannia had a more consistent and coherent world lore.  Since I’m aiming for a similar thing in Sosaria Mod, why not put one together for Ultima III?
One thing that I’ve felt the earlier Ultima’s are often missing is a world guide.  Ultima IV and later have it – a description of the world, including its regions, its cities and a little bit of history.  It’s a very big part of why Britannia had a more consistent and coherent world lore.  Since I’m aiming for a similar thing in Sosaria Mod, why not put one together for Ultima III? During the SosariaMod beta, one of the key pieces of feedback I received was that the upgrades are still fairly difficult to install.  While I’ve tried to streamline the install process with each iteration since v3.0, including providing Windows, Linux, and DOS versions of install tools, there is still a step or two that requires a command line.  Hopefully, the next version will change that.
During the SosariaMod beta, one of the key pieces of feedback I received was that the upgrades are still fairly difficult to install.  While I’ve tried to streamline the install process with each iteration since v3.0, including providing Windows, Linux, and DOS versions of install tools, there is still a step or two that requires a command line.  Hopefully, the next version will change that. Hey guys, I’m looking for people to beta test U3 SosariaMod / patch 3.3 and provide feedback. If you’re interested please shoot me an email at
Hey guys, I’m looking for people to beta test U3 SosariaMod / patch 3.3 and provide feedback. If you’re interested please shoot me an email at 