Over the past month I’ve been developing the upcoming release of the Ultima 2 Upgrade, v2.0. The primary intent of this next release was to extract the EGA video code (and also the original CGA code) into a driver architecture, similar to what I had done for Ultima 3. In fact, I’m proud to report that I completely finished up that work about a week ago. However, while this sets me up to do some cooler things later on, primarily other video modes, it doesn’t really add much in the way of noticeable changes. So I’m now taking some additional time to address a few other issues with the game. This will hopefully make a v2.0 a bit more substantial and compelling. More information to come soon in subsequent posts, so stay tuned…
Great news, looking forward to what you can do with this.