Release 3.3 includes a few new features, the largest of which is the inclusion of Sosaria Mod. This enhancement allows you to play Ultima III on the Lands of Lord British map from Ultima I.
Hey guys, I’m looking for people to beta test U3 SosariaMod / patch 3.3 and provide feedback. If you’re interested please shoot me an email at email@example.com and I’ll reply with a link to the 3.3 beta package and instructions.
And if you participate, thanks!
One of the new features coming in U3 patch 3.3 is the addition of a “Start a New Game” option. This option is added directly to the in-game main menu, and will reset your party, register, and all saved progress on the sosaria map (which included monsters, ships, moon state, and whirlpool location).
The reason why this is even a thing in Ultima’s 2 and 3 is that these early 1980’s games were designed to save your game state to “player” floppy disks. When you wanted to start a new game, you simply used a clean player disk.
Well looks like there’s a nasty bug in patch 3.2. It turns out that the invalid action and invalid command sound effects both fail to clean up after themselves which could result in the game crashing. The way I’ve been able to trigger it was to use an alt-command (like Alt-X) when entering an “other” command, or backspacing beyond the start of the command prompt.
I already have a fix checked in and it’ll be released in 3.3.
Announcing Sosaria Mod, a new project under the Exodus Project umbrella. Sosaria Mod is a world mod to Ultima’s 2 and 3 that allow both games to be set in the “Lands of Lord British” from Ultima 1. This effectively keeps the first three games all on the same consistent world.
One of the most common requests I’ve received over the years has been for improved PC-speaker sound effects. I’ve now published Release 3.2 which contains this update. You can also check out the release notes or read more about the technical details of how it works.
For transparency, I started this project shortly after releasing v3.1 and had a working and tested driver, but hadn’t yet integrated it with the game. I had to put some extra crunch time in at work shortly after, and of course by the time I had the availability again my focus was elsewhere, thus the 2+ year gap. But I’ve had some renewed interest recently in getting this going again and wanted to get this wrapped up. I have a few ideas of other improvements to make, so I’m hoping I can put some time into them.
I started work on this a few years ago after v3.0 was released, but for a few reasons, not the least of which was a job change and moving cross-country, I never followed through to make sure others could use it. Well thanks to some prompting from a GOG.com user I finally gave the U3 Upgrade some much-needed attention. Version 3.1 is out!
This release adds a few gameplay fixes to the game and addresses a few issues/concerns folks had with version 3.0.
Well sort-of. I had worked on v3.0 off-and-on for the past 10 years, approaching it on four separate occasions. But the commitment to actually finish and release it would not have been possible without a certain key event a few months back – a hard drive failure. And on this hard drive of course was all of the unreleased work I had done on the Exodus Project. Of course that sounds counter-intuitive, but it did ultimately lead to a finished product. But before that happened, I made three other attempts to start work on the project.
After 10 years of waiting, I’m happy to announce that the next major release of the Ultima III Upgrade – version 3.0 – is now available for download. This release includes many new features and fixes, the foremost being ability to select between four different video modes:
- VGA 256-color mode new!
- EGA 16-color mode
- CGA Composite 16-color mode new!
- CGA 4-color mode
VGA is, of course, the new highest color mode available. But less well known that Ultima 3 was actually intended to be played in CGA Composite mode, where it looks more like the Apple II version.
In addition to the above, you now can now display the actual moon phases, instead of just the numbers 0-7. Furthermore, the Exodus Project is now fully open source!
Oh, and none of this would have been possible without a hard drive crash. Ironic right? The back story is forthcoming.
Here’s another image from the same source. It definitely not VGA, it doesn’t look like EGA, and it’s more colors than we’re used to seeing from CGA. But if you look closely, note the mountains… why are they a mix of red and blue? In fact, it looks almost like the Apple II version of Ultima. But it’s not. What is it?