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7-23-2014 - U3 Upgrade v3.1

I started work on this a few years ago after v3.0 was released, but for a few reasons, not the least of which was a job change and moving cross-country, I never followed through to make sure others could use it. Well thanks to some prompting from a GOG.com user I finally gave the U3 Upgrade some much-needed attention. Version 3.1 is out!

This release adds a few gameplay fixes to the game and addresses a few issues/concerns folks had with version 3.0.

Read more...

1-18-2012 - Site redesign in the works...

You may notice some differences today. I figured it was about time to give the site a facelift since it was originally designed for the late 90's Internet era. The changes are not yet complete, so there's more to come.

1-17-2012 - An Upgrade 10 Years in the Making...
Grey Taphouse (VGA)

Well sort-of. I had worked on v3.0 off-and-on for the past 10 years, approaching it on four separate occassions. But the commitment to actually finish and release it would not have been possible without a certain key event a few months back - a hard drive failure. And on this hard drive of course was all of the unreleased work I had done on the Exodus Project. Of course that sounds counter-intuitive, but it did ultimately lead to a finished product. But before that happened, I made three other attempts to start work on the project.

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1-16-2012 - U3 Upgrade v3.0
I see the moons!

After 10 years of waiting, I'm happy to announce that the next major release of the Ultima III Upgrade - version 3.0 - is now available for download. This release includes many new features and fixes, the foremost being ability to select between four different video modes:

  • VGA 256-color mode new!
  • EGA 16-color mode
  • CGA Composite 16-color mode new!
  • CGA 4-color mode

VGA is, of course, the new highest color mode available. But less well known that Ultima 3 was actually intended to be played in CGA Composite mode, where it looks more like the Apple II version.

In addition to the above, you now can now display the actual moon phases, instead of just the numbers 0-7. Furthermore, the Exodus Project is now fully open source!

Please check out the status page for the full scoop and download it here.

Oh, and none of this would have been possible without a hard drive crash. Ironic right? The back story is forthcoming.

1-12-2012 - Happy New Year!
Hmm, interesting...

Here's another image from the same source. It definitely not VGA, it doesn't look like EGA, and it's more colors than we're used to seeing from CGA. But if you look closely, note the mountains... why are they a mix of red and blue? In fact, it looks almost like the Apple II version of Ultima. But it's not. What is it?

12-21-2011 - Lo, an update!
Hmm, what's this??!

Well, it's been a long time since I've updated anything on this site. (Nearly 10 years, wow!) But I felt it necessary to at least post something that I've been working on that might be of interest. There's a bit of a backstory surrouding the circumstances that generated image above. There's also even more in the works than just this. More to come soon(tm).

Michael C. Maggio
voyager@voyd.net
Voyager Dragon, -=(UDIC)=-
voyd.net